The CFS-2 Flight Deck

...Time To Fly !!!

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"At first it's a steep learning curve....."
It has mighty guns.... firing bowlin balls ...but you got only 520 rounds that's only a quarter of some of the buggers in here.... LA Policemen carry more rounds on their person than the George.
Hard to handle??? A pissed off Grizzly with a sore paw & toothache is easier...

It doesn't like turning... It doesn't like going straight... it seems inherently unstable. But George can climb!!! Handy!!! George also drops like a stone which often follows the climb, a one two punch. Think of it. You walk into the bar where the man who stole yer horse is drinkin, you look him straight in the eye... He's a mean badass dude as he's walkin towards you... Then as if in slow motion, you dodge his punch with a graceful swerve as you connect with a punch so hard ...it hurt his grandaddy..... Boooooooomyabuggggggga............. down he goes. One punch. One sockeroonie. One...

2 bowlin' balls in the ol wingtip & SPLADOOOOSHHH!!! 520 rounds @ 2 round per AC = potentially 260 Bandit tips on the plate....Of course that will never happen....

It doesn't like turns & it will flip normally to reverse axis. So what you need to do is expect that if you climb & turn, or merely turn too tight... It is going to flip & flip some more probably... Think of the flips like a skid in your car... Remove the POWER & reintroduce it at a point when the momentum from the spin shoots you out... DON'T input many joystick movements... let the spin take its course as it's momentum propelled... regain control by being aware of the get out point.

Attacking head to head, close at full speed, kill throttle at about 800' distance to target enabling swifter move after encounter unless you're going up and over, left wing bank to move from centre line open fire high & left at +700 to 0 Ft. Aiming high increases the chances of a wing shot from dropout.

Head to head while defending; At +900-1000 begin a 45 degree banking climb to port/starboard. As your altitude increases pull back on the stick (not all the way) which will reduce your airspeed dramatically. You are now close to flipping so be aware of that and plan for it... At this point do a half-roll & push the stick forward. The half-roll corrects your inverted position & pushing the stick forward both clears your by now very black screen, starts your vertical dive into either a strafing attack if the target has stayed low or a direct shot as he climbs to follow you.

I hope this helps explain a little about the strengths and weakness of this awesome airplane In CFS-2 - the well flown George can create mayhem and havoc wherever it flies....


Reference:
MicroSoft CFS-2 Pilots Manual
Sybex CFS-2 Manual
Article for Airwarfare By AC_Brit1

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