Ok the flying in multi-player with this plane is most difficult. You have to avoid the turn back manoeuvre after the head to head – you’re better off to scan for another target, but if you have to engage him, just keep it low and straight until you have 1500 to 2000 yards, then don’t try to turn port or starboard, because @ 20,000 lbs and a 35 ft wing span it stalls no matter your air speed. It has a flat spot on a hard bank turn, unless it is fast and vertical. So with nose trimmed up slightly do a full loop, comming over & down on him. When you first come out of the loop, you will be inverted, but should have enough time to turn upright forcing a head to head again. One thing... you don’t have to count on convergence because the guns are in the nose it will shoot true.
This plane could be very effectively used in a match for a this reason – it has 5120 rounds... Flown right it could be a clean up plane or even a lead head to head plane on a pass with a turner behind it @ 2500 ft.

Reference:
MicroSoft CFS-2 Pilots Manual
Sybex CFS-2 Manual
Article for The Zone By Brusier