The CFS-2 Flight Deck

...Time To Fly !!!

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Red Eagle Competition Squadron Medallion

 

The Current Squadron Champion's name will apear (within the black feild) & these images then may be used by the champion in E-mails & site postings. 

***Competition is to be run by challenge. 3 times & or dates are to be promptly offered by the champion, defining the game types to be played & offering game times within 30 days of a challenge posting; one of which is to be decided upon by the challangers & posted into the RED EAGLE COMPETITION Squadron forum. A challange game requires 2 member Squadrons  including the defending champion (a 3-pilot no-show = forefiture). A Squadron for this competition is any grouping of 5 or more Deck member pilots.

***Champions are required to face challengers at least once every 30 days, when challenges are present.

***Champions souly determine which of the five game types are to be played, & may eliminate up to 4 of them; a game victor within the match can not amend the champions choices during the match. Disclosure of acceptable game types are to be included in the posting containing the three challenge acceptance dates, & once posted the list may not be amended without the full agreement of all parties, before match time. During the match, game type amendments are NOT allowed.

***CFS-2 CD Issue Restrict Pass & Or Flight Deck Issue Restrict Pass Aircraft Only At 100% Difficulty (No Tail Hook/Wheel Modifications) !!!

***The competition will be best three of five matches & up to three squadrons may participate. The champion squadron determines with no advanced warning the opening game type to be played, along with the landing feild assignments. The game winning squadron decides upon the next game. Victory will be set for 17 in 2 Squadron competitions, or 21 in 3 Squadron competitions. Squadrons may rotate players between games but not during any game. To reduce suprises, game hosts will open a room where all will enter & work out any bugs before the competition games start. After this set up, participants suffering issues before any 'hot' condition, may announce to all the issue & force a restat up to 2 times per competition... Upon the third issue or stopage by the same player, the player is disqualified from further gaming & may not be replaced by another squadron member for the game dissrupted; but may be replaced for further gaming by another squadron member. Participants suffering issues after any 'hot' condition must leave the game, & can not be replaced... the game will continue, but again, they may be replaced for further gaming by another squadron member. Any participant firing upon an adversary, before a 'hot' condition will cause the forefiture of that game after the 2nd occurance. Any participant not having the proper video settings & flying through mountians, as example, after the set-up as described above, are to be disqualified & may not be replaced after the 2nd occurance. Any squadron losing any more than one player during the competition forefits.

***Game Choices:
     1] - Land & Scramble; participants will enter over Eten... Normal Land & Scramble rules apply (see What Is A Land & Scamble Game? in our CFS-2 Q & A forum).
     2] - Seperation; participants will enter over Eten... The champion or game wining squad will determine which team goes in which direction, & determine when the game is HOT with a typed announcment. Seperation minimum is 30 sec. from spawining. Land to repair at your own peril.
     3] - Last Alive; participants will enter over Eten... The champion or game wining squad will determine which team goes to which Island to land, & determine when the game is HOT after recieving a typed ready announcment from each participating squadron. Victory will be set for last alive. If you die for any reason after the game is hot, you die. Land to repair at your own peril.
     4] - No Fun; All to enter the game over Eten each flying one type of aircraft easily able to be distinguished from, & approved by their opponents, & land on a runways as decided by the champion or game wining squad. After all are down, participants will establish No Fun Rules conditions within their games. The host will type or call hot when all opposing squads have announced they are ready, at which piont teams will seperate channels. Victory will be set to 11 in 2 Squadron competitions, or 13 in 3 Squadron competitions...
     5] - Team & Victory FFA; All to enter the game over Eten guns hot.

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Red Eagle 2-Pilot Team Medallion (No Fun)

 

The Current 2-Pilot No Fun Team Champion's name will apear (within the black feild) & these images then may be used by the champion in E-mails & site postings.

***The first competition is to be run within 15 days of two teams posting elagability...

***Competition is to be run thereafter by challenge. 3 times & or dates are to be promptly offered by the champion, offering game times within 15 days of a challenge posting; one of which is to be decided upon by the challangers & posted into the RED EAGLE COMPETITION 2-Pilot Team No Fun Forum. A challange game requires 2 member 2-Pilot Teams, each flying one type of aircraft easily able to be distinguished from, & approved by their opponents, including the defending champion (a no-show = forefiture). To reduce suprises, game hosts will open a room where all will enter & work out any bugs before the competition games start. After this set up, participants suffering issues before any 'hot' condition, may announce to all the issue & force a restat up to 2 times per competition... Upon the third issue or stopage by the same team, they forefit the game.. Participants suffering issues after any 'hot' condition must leave & forefit the game. Any participant firing upon an adversary before a 'hot' condition will cause the forefiture of that game upon the 1st occurance. Any participant not having the proper video settings & flying through mountians, as example, must leave & forefit the game. Any team losing one player during the competition forefits.

***Champions are required to face challengers at least once every 15 days, when challenges are present.

***All to enter the game at Eten & land on a runways as decided by the champion. After all are down, participants will establish No Fun Rules conditions within their games. The host will type or call hot when all opposing teams have announced they are ready, at which piont teams will seperate channels. The competition will be best three of five matches, victory will be set to 5 for each two team game & 7 for each three team game.

***CFS-2 CD Issue Restrict Pass & Or Flight Deck Issue Restrict Pass Aircraft Only At 100% Difficulty!!!

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Red Eagle 2-Pilot Team Medallion (L & S)

CONGRATS TO 202 WARLOC IJN & 202 TRAY IJN !!! OUR 1st 2-PILOT TEAM CHAMPS...
YOUR PERSONALIZED MEDIALLIONS WILL BE READY SOON.

The Current 2-Pilot Land & Scramble Team Champion's name will apear (within the black feild) & these images then may be used by the champion in E-mails & site postings.

***The first competition is to be run within 15 days of two teams posting elagability...

***Competition is to be run thereafter by challenge. 3 times & or dates are to be promptly offered by the champion, offering game times within 15 days of a challenge posting; one of which is to be decided upon by the challangers & posted into the RED EAGLE COMPETITION 2-Pilot Team L&S Forum. A challange game requires 2 member 2-Pilot Teams, including the defending champion (a no-show = forefiture). To reduce suprises, game hosts will open a room where all will enter & work out any bugs before the competition games start. After this set up, participants suffering issues before any 'hot' condition, may announce to all the issue & force a restat up to 2 times per competition... Upon the third issue or stopage by the same team, they forefit the game.. Participants suffering issues after any 'hot' condition must leave & forefit the game. Any participant firing upon an adversary before a 'hot' condition will cause the forefiture of that game upon the 1st occurance. Any participant not having the proper video settings & flying through mountians, as example, must leave & forefit the game. Any team losing one player during the competition forefits.


***Champions are required to face challengers at least once every 15 days, when challenges are present.

***All to enter the game at Eten & land on a runways as decided by the champion. Normal Land & Scramble rules apply thereafter (see What Is A Land & Scamble Game? in our CFS-2 Q & A forum). The competition will be best three of five matches, victory will be set to 11 in two team games, or 13 in three team games.

***CFS-2 CD Issue Restrict Pass & Or Flight Deck Issue Restrict Pass Aircraft Only At 100% Difficulty!!!

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Red Eagle Last Alive Medallion (Individual Award)

 

The Current Last Alive Champion's name will apear (within the black feild) & these images then may be used by the champion in E-mails & site postings.

***The first competition is to be run within 15 days of 3 or more players posting elagability into the RED EAGLE COMPETITION Last Alive Forum.

***Competition is to be run thereafter by challenge. 3 times & or dates are to be promptly offered by the champion, offering game times within 15 days of a challenge posting; one of which is to be decided upon by the challangers & posted into the RED EAGLE Last Alive Competition Forum. A challange game requires 3 member players including the defending champion (a no-show = forefiture) & a nonparticipating observer (a Flight Deck Admin. member will serve as observer if none is available), who will ensure a fair start. To reduce suprises, game hosts will open a room where all will enter & work out any bugs before the competition games start. After this set up, participants suffering issues before any 'hot' condition, may announce to all the issue & force a restat up to 2 times per competition... Upon the third issue or stopage, they forefit the game.. Participants suffering issues after any 'hot' condition must leave & forefit the game. Any participant firing upon an adversary before a 'hot' condition will cause the forefiture of that game upon the 1st occurance. Any participant not having the proper video settings & flying through mountians, as example, must leave & forefit the game.

***Champions are required to face challengers at least once every 15 days, when challenges are present.

***All to enter the game at Eten & participants will fan out equaly around the compass with NO shooting for 30 sec; after which time, if all report clean entry, & if the observer is satisfied that all looks fair, only the observer will announce hot. The observer may restart the game for any reason before issuing the 'hot' announcment. Land to repair at your own peril. The first palyer to have been last alive twice is champion!!!

***CFS-2 CD Issue Restrict Pass & Or Flight Deck Issue Restrict Pass Aircraft Only At 100% Difficulty!!!

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Red Eagle Carrier Challenge Medallion (Individual Award)

 

The Current Carrier Challenge Champion's name will apear (within the black feild) & these images then may be used by the champion in E-mails & site postings.

***Timed (One Witness, who may participate) complete Carrier Challenge run, no deaths / respawning. You are required to land on the ice, which requires a complete stop on any runway for 10 sec. as well as land upon each carrier.

***This competition is always open... Post your time to RED EAGLE COMPETITION Carrier Challange forum along with the witness member postings into the claims thread.

***CFS-2 CD Issue Restrict Pass & Or Flight Deck Issue Restrict Pass Aircraft Only (No Tail Hook/Wheel Modifications) !!!

***100% difficulty & you may NOT shoot or use time compression !!!

***Any order may be used but you must land on all 7 aircraft carriers & the Ice field.

***Time starts at 1st spawn & ends after one lap around the last carrier after take off. If you die during this lap, for ANY REASON, your time is void.

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CHALLENGER'S NOTES

***Challengers are to be posted only if able to meet the medallion's requirments.
***Challengers are to be honored on a first come basis by the champion.
***Rematches are to be honored only after all other challengers have been satisfied.
***Red Eagle Competitions between 2-Pilot Teams & Squadrons are limited to three participating teams.

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Former Red Eagle Champions...

 

 

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