CFS-2 Multi-Play is the best way to meet great people who enjoy escape from reality's stresses with a divergance, a game, where one becomes hunter or hunted, within a simulation of the Pacific Skies during World War Two, a recreation of some the last pure elemental dogfights.
Combat Flight Simulator 2 On-Line-Multi-Play has balanced weather by intent or accident the complexities of being a WW2 fighter pilot by including things as trim, prop pitch, fuel mixtures, etc. with the unriviled excitement of the DOGFIGHT ... Of being thrown against your opponents from an instant of calm, weather prey or predator... No Gimmicks!!! Simply re-entry to the action!!! Addictive!!!
Some newer WW2 aircraft combat simulation game titles not able to provide a unique draw, state the impedances before the immersive satisfaction of the dogfight are 'realistic'. Nah ... take off procedure is not what a WW2 fighter aircraft combat sim gaming is about!!!
Until a new WW2 aircraft dogfight focused combat simulator introduces dynamic weather, altitude density, wind gust, & or a truly more immersive interface with scaled force feedback files, including feedback for the rudder axis, & or a simulation environment containing 'truly sized objects' within it... Until a new game can better represent the stress & satisfaction of THE DOGFIGHT offered by this game...
It ain't perfect... Currently other WW2 aircraft games may offer incremental improvements in game stability, visuals, flight, ballistic, or damage profiles; & CFS-2 out of the box multi-play seems not intended to develop your navigation nor bombing skills, nor is it able in multi-play to provide the detailed scenery to make for colorful eye-candy hops... Yet because CFS-2 is expandable, like no other combat aircraft sim I know of; today we enjoy the satisfaction combining the action, drama, & stress relieving fun achieved in recreating those furball filled skies over the Pacific during WW2, with the hazards of getting to them... Or safely returning from them... With enough realism to challenge, yet allow the focus to be ...
- THE DOGFIGHT -
Even though CFS-2 can be purchased today only at E-bay, or places like E-bay, it continues to be supported & enjoyed by many... CFS-2 represents the best balance of realism & game play an aspiring WW2 sim-dogfighter pilot can find!!!
Unlike the computer generated opponents, live opponents fight to the end... Hunt you down... Bring a level of fun & excitement not able to be had solo... It also requires skill beyond what is normally acquired if solo gaming has been your CFS-2 experience. If you are returning to CFS-2 Multi-Play, or coming to us looking to play CFS-2 on-line for the 1st time...
*Be sure you're ego is ready for both the thrill & torture coming its way. Before you head for our sim-skies, consider some of our members have been gaming with/against live opponents for 7 plus years almost non-stop; ...they continue to hone one another here at The Deck in friendly competition... -
*The Deck suggests a separate install outlined on our page dedicated to CFS-2 set-up for on-line-play, as special settings & multi-play only utilities abound, & are needed, starting next... -
*Be sure your multi-play command & view command settings within the game are assigned -
*One of the most important changes, to be installed before on-line game entry, is to decrease the collision bubble for all CD Issue Aircraft. Although many settings & opinions about this very polar issue abound, at The Deck we use a setting of '2' using the MDLEdit utility found here >> > http://www.thecfs2flightdeck.com/Utilities-Tools-/mdleditv1-1a.zip < << Simply save the download, drag the utility out of the zip, place it into your game, then run it. Change all values to two (2) then save & exit. Decreasing the collision bubble will increase the size of your planes in the aircraft selection viewer & when viewing the planes from outside. There is a view fix posted on our Utilities page.
*Although designed to run over a telephone modem, CFS-2 has always been rather twitchy. To this we add voice communication over our Ventrilo server. The Deck requires its members have a connection able to support their desire to join us. ...& yes there are members on dial-up. If you have a questionable connection, simply tell us about it. Lag will happen with the best connections, & favors its issuer... remember to be tolerant.
*If you are playing over a router these ports need access by CFS-2 & or our Ventrilo server... TCP Ports: 443 > 443; 6667 > 6667; 2300 > 2400; 28800 > 29100; 47624 > 47624... UDP Ports: 2300 > 2400. Have them open before entry.
**Most important!!! Be prepared for fun!!! If not bringing your positive attitude, wait 'till you can!!! This is a GAME!!!